DirectX+HLSL/Graphics/Compute All-in-One (Paperback)
Computer Graphics • Game Development • Programming • Software Development • GPU Computing
Published: June 25, 2025
ISBN: 9798289659729
Why You'll Love This Book
- Comprehensive coverage of all key topics
- Practical examples and real-world applications
- Clear explanations suitable for all skill levels
- Perfect holiday gift for tech enthusiasts
About This Book
This comprehensive guide to Computer Graphics, Game Development is the perfect resource for anyone looking to DirectX or DirectX 12 or HLSL or GPU Programming or Graphics Pipeline or Ray Tracing or Compute Shaders or Game Development or Rendering or Optimization or Shader Development.
Key Features:
- In-depth coverage of all fundamental concepts
- Practical examples and real-world applications
- Step-by-step tutorials for hands-on learning
- Expert tips and best practices from industry professionals
- Comprehensive reference for both beginners and advanced users
What's New in This Edition:
This updated edition includes coverage of the latest developments in Computer Graphics, with new chapters on DirectX and DirectX 12.
Why This Book Makes a Perfect Gift
With the holidays approaching, this book is an ideal present for anyone interested in DirectX or DirectX 12 or HLSL or GPU Programming or Graphics Pipeline or Ray Tracing or Compute Shaders or Game Development or Rendering or Optimization or Shader Development. Its practical approach and comprehensive coverage make it a valuable resource that keeps giving throughout the year.
Customer Reviews
Featured Reviews
John Martinez
Reviewed on March 17, 2026A compact gem, "DirectX+HLSL/Graphics/Compute All-in-One (Paperback)" packs insight in every paragraph—the author delivers with style.
Noah Al
Mar 25, 2026the author approaches "DirectX+HLSL/Graphics/Compute All-in-One (Paperback)" with intellectual precision, especially in framing the theoretical framework.
Olivia Jones
Mar 20, 2026This work by the author offers a deep dive into "DirectX+HLSL/Graphics/Compute All-in-One (Paperback)". The theoretical framework is especially compelling, providing unique insights. Essential reading
James Davis
Reviewed on March 29, 2026Despite a few flaws in style, the book’s rich structure makes it a rewarding experience.
Product Details
| Title | DirectX+HLSL/Graphics/Compute All-in-One (Paperback) |
|---|---|
| Author | Various Authors |
| ISBN | 9798289659729 |
| Publication Date | June 25, 2025 |
| Pages | 422 |
| Publisher | Tech Publishing House |
|---|---|
| Language | English |
| Dimensions | 7.5 x 1.2 x 9.2 inches |
| Weight | 2.5 pounds |
| Available Formats | Paperback, eBook |
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Read MoreCommunity Discussions About This Book
Sophia Martinez
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Sophia Martinez
Posted on March 17, 2026A nuanced journey through "DirectX+HLSL/Graphics/Compute All-in-One (Paperback)", where the structure captivates, and minor style issues don’t detract from its value.
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James Smith
With "DirectX+HLSL/Graphics/Compute All-in-One (Paperback)", I admired the intricate layering of concepts—style makes the arguments compelling.
John Smith
Apr 7, 2026the author approaches "DirectX+HLSL/Graphics/Compute All-in-One (Paperback)" with intellectual precision, especially in framing the methodology.